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Launching environment and location scanning

Environment and location scanning

EASILY DIGITIZE SETS AND LOCATIONS
AND USE THEM IN ANY STAGE OF YOUR PRODUCTION PIPELINE

What is environment and location scanning?
What are the benefits of using this type of scanning?
What can Eyetronics provide?
Why use this technology?

What is environment and location scanning?

Environment and location scanning has the ability to recreate environments, locations or objects in 3D based solely on photography (photogrammetry), without the need to project a laser or structured light. Consequently, this allows you to scan large environments or sets as long as a camera can capture it.

The steps involved in creating a workable 3D asset from a passive scan
Some of the steps involved in creating a workable 3D asset from a passive scan
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What are the benefits of using this type of scanning?

Scanning a hillside
Sepulveda pass scanned from a moving vehicle.
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What can Eyetronics provide?

In addition to providing a skilled staff of experienced photographers, Eyetronics offers initial scan data conversion into 3D assets. Just as with LIDAR, the scans are used as high-resolution references to create very accurate 3D models. This means overlaying the scan with new topology which can be unwrapped, textured, detailed and eventually animated and rendered. When it comes to environments and sets, high-resolution triangulated geometry can be turned into quaded, unwrapped and textured geometry.

Passive scan of a rock wall, converted to game resolution
Converting a high resolution scan of a rock wall to a game-ready mesh with RGB color map and normal map

Eyetronics delivers three levels of detail. The first, and most basic level is scaled and aligned scan data: All the individually scanned pieces are combined, scaled appropriately, and aligned in the scene. This level is especially useful for figuring out relative distances and sizes between buildings, objects, mountains, etc. The second level is great for pre-visualization of a scene: A low resolution mesh is created on top of the scan data and textures are properly re-applied to give an accurate but very manageable model of the scene. Thirdly, a very high-resolution model can be created, to produce a 'clean' and very detailed version of a set.

Convert 3D scans into workable 3D assets
Eyetronics' artists can quickly and efficiently convert scan data in accurate and highly detailed assets.
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Why use this technology?

Some of the uses are:

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